private void PuloDuplo() { if (Input.GetButtonDown("Jump") && !pj.IsGrounded() && canDoubleJump) { jumps++; rb.velocity = Vector2.zero; jump.SetTrigger("DoubleJump"); rb.AddForce(Vector2.up * pj.GetJumpForce(), ForceMode2D.Impulse); if (jumps == jumpExtra) { canDoubleJump = false; } } }