Beispiel #1
0
    void OnTriggerExit2D(Collider2D col)
    {
        PlayerInteraction pi = Lib.FindInHierarchy <PlayerInteraction>(col.gameObject);

        if (pi == null)
        {
            return;
        }
        if (DEBUGFLAGS.INTERACTABLES)
        {
            Debug.Log("deregistering");
        }
        pi.DeregisterAction(toPerform);
    }