Beispiel #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.ToString() == "Objects (UnityEngine.GameObject)")
        {
            collision.gameObject.SetActive(false);
            player_tank_gun_script.PickUpGun();

            print(player_tank_gun.GetComponent <SpriteRenderer>().sprite = player_tank_sniper_gun);
        }
    }