private void UpdateViewButton()
    {
        int playerLivesBonusGames = playerGun.GetDoubleFireBonusGames();

        if (playerLivesBonusGames >= PlayerGun.PLAYER_MAX_POSSIBLE_DOUBLE_FIRE_BONUS_GAMES)
        {
            viewButton.SetActive(false);
        }
        else
        {
            viewButton.SetActive(true);
        }
    }