Beispiel #1
0
 protected override void ShowComplete()
 {
     base.ShowComplete();
     playerFaceController.SetTemporaryEmotion(PlayerFaceController.Emotion.Happy, .3f);
     previousCamera.enabled = false;
     menuCamera.enabled     = true;
     fader.DoHide(fadeDuration, null);
 }
Beispiel #2
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        if (Application.isPlaying)
        {
            PlayerFaceController face = target as PlayerFaceController;

            if (GUILayout.Button("Force Angry"))
            {
                face.SetTemporaryEmotion(PlayerFaceController.Emotion.Angry, 1f);
            }

            if (GUILayout.Button("Force Happy"))
            {
                face.SetTemporaryEmotion(PlayerFaceController.Emotion.Happy, 1f);
            }
        }
    }