Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        //identify salvage targets
        if (player == null)
        {
            player = ScoreKeeper.playerAlive.GetComponent <PlayerControllerAlpha>();
        }

        // player.chassis


        chassisList.options.Clear();
        // chassisList.options.Add(new Dropdown.OptionData() { text = defaultSelection });
        for (int i = 0; i < player.chassis.Length; i++)
        {
            chassisList.options.Add(new Dropdown.OptionData()
            {
                text = player.chassis[i].gameObject.name
            });

            if (player.chassis[i] == player.activeChassis)
            {
                chassisList.value = i;
            }
        }
        GetComponentInChildren <Text>().text = "Current Chassis: " + player.activeChassis.gameObject.name;
    }
Beispiel #2
0
 void Start()
 {
     if (GameObject.FindGameObjectWithTag("Player") == null)
     {
         Player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControllerAlpha>();
     }
 }
    void Start()
    {
        if (player == null)
        {
            player = ScoreKeeper.playerAlive.GetComponent <PlayerControllerAlpha>();
        }

        //  availableGuns = player.activeChassis.transform
        //    availableGuns = GameObject.FindGameObjectsWithTag("PlayerGun");

        mainCameraShell = GameObject.FindGameObjectWithTag("CameraControl").GetComponent <GunCamera>();
        turretAim       = false;
        firingZero      = GameObject.FindGameObjectWithTag("fireZero");

        WeaponSwitch(currentGun);
    }