private void InputAttackDirection() { if (Input.GetKey(KeyCode.W)) { playerCombat.ChangeAttackDirection(0, 0.6f); animator.SetInteger("State", 3); } else if (Input.GetKey(KeyCode.S)) { playerCombat.ChangeAttackDirection(0, -0.6f); animator.SetInteger("State", 4); } else if (Input.GetKey(KeyCode.A)) { playerCombat.ChangeAttackDirection(-0.6f, 0); animator.SetInteger("State", 5); } else if (Input.GetKey(KeyCode.D)) { playerCombat.ChangeAttackDirection(0.6f, 0); animator.SetInteger("State", 5); } }