Beispiel #1
0
 private void InputAttackDirection()
 {
     if (Input.GetKey(KeyCode.W))
     {
         playerCombat.ChangeAttackDirection(0, 0.6f);
         animator.SetInteger("State", 3);
     }
     else if (Input.GetKey(KeyCode.S))
     {
         playerCombat.ChangeAttackDirection(0, -0.6f);
         animator.SetInteger("State", 4);
     }
     else if (Input.GetKey(KeyCode.A))
     {
         playerCombat.ChangeAttackDirection(-0.6f, 0);
         animator.SetInteger("State", 5);
     }
     else if (Input.GetKey(KeyCode.D))
     {
         playerCombat.ChangeAttackDirection(0.6f, 0);
         animator.SetInteger("State", 5);
     }
 }