Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Item")
        {
            var item = collision.GetComponent <ItemPickUp>().pickedUpItem.itemType;
            switch (item)
            {
            case ItemPickUp.ItemType.Potion:
                _playerCombatScript.AddHealth();
                break;

            case ItemPickUp.ItemType.Coin:
                Debug.Log("Coin picked up");
                break;

            default:
                break;
            }
            Destroy(collision.gameObject);
        }
    }