public void Dead() { // 自分が獲得したポイントをCostManager登録 if (m_state == EState.Dead) { return; } m_state = EState.Dead; GetComponent <Rigidbody>().isKinematic = true; P_Camera.CameraDelete(); //Destroy(gameObject); gameObject.SetActive(false); }
public void WinnerCameraDestroy() { destroyCamera.CameraDelete(); Destroy(destroyCamera); }