Beispiel #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         //DoThing
         PlayerBall playerBall = other.gameObject.GetComponent <PlayerBall>();
         //if we found the PlayerBall, run the function
         if (playerBall != null)
         {
             playerBall.IncreaseSpeed(speedIncreaseAmount);
         }
         //Disable this object
         gameObject.SetActive(false);
     }
 }