// Use this for initialization void Start() { Instantiate(ball, startingPos, Quaternion.identity); playerBall = FindObjectOfType <PlayerBall>(); playerBall.ConstrainRB(); }
// Use this for initialization void Start() { Instantiate(ball, startingPos, Quaternion.identity); playerBall = FindObjectOfType <PlayerBall>(); playerBall.ConstrainRB(); }