public void StartSliding(SteepGround steepGroundToSlideOn)
 {
     if (_dieOnLand)
     {
         Debug.Log("Cancelling fatal fall");
         var audio = GetComponent <AudioSource>();
         if (audio.clip == FallsHigh)
         {
             audio.Stop();
         }
         Animator.CancelFatalFall();
         _dieOnLand      = false; // Can't die from jumping on steep surfaces
         _isControllable = true;
     }
     //m_Rigidbody2D.simulated = false;
     GetComponent <SlidingCharacterController2D>().enabled = true;
     Animator.StartSliding();
     enabled = false;
 }