Beispiel #1
0
    void AttackCity()
    {
        bool newTargetCity = true;

        if (m_targetObj != null)
        {
            City targetCity = m_targetObj.GetComponent <City>();

            if (targetCity.GetOwnerID() != m_playerAI.GetID())
            {
                newTargetCity = false;
            }
        }

        if (newTargetCity)
        {
            if (m_playerAI.GetTargetPlayer() != null)
            {
                List <GameObject> targetCities = m_playerAI.GetTargetPlayer().GetCities();

                City targetCity = null;

                foreach (GameObject city in targetCities)
                {
                    if (targetCity == null)
                    {
                        targetCity = city.GetComponent <City>();
                    }
                    else if (city.GetComponent <City>().GetCurrentHealth() < targetCity.GetCurrentHealth())
                    {
                        targetCity = city.GetComponent <City>();
                    }
                }

                if (targetCity != null)
                {
                    m_targetObj  = targetCity.gameObject;
                    m_targetTile = targetCity.GetOriginTile();
                }
            }
        }

        if (m_targetObj != null)
        {
            List <Tile> nearbyTiles = Tile.GetTilesInRange(m_unit.GetCurrentTile(), m_unit.GetVisionRange());

            foreach (Tile tile in nearbyTiles)
            {
                Unit unit = tile.GetUnitInTile();

                if (unit != null)
                {
                    if (unit.GetUnitType() == UnitType.CombatUnit)
                    {
                        if (unit.GetOwnerID() != m_playerAI.GetID())
                        {
                            m_targetObj  = unit.gameObject;
                            m_targetTile = unit.GetCurrentTile();
                            break;
                        }
                    }
                }
            }

            m_unit.SetPath(m_playerAI.m_mapGrid.CreatePath(m_unit.GetCurrentTile(), m_targetTile, m_unit), m_targetTile);
        }
    }