private void Start() { isdead = false; Time.timeScale = 1f; controller = GameObject.FindObjectOfType <Charactermovement>(); PFS = GameObject.FindObjectOfType <PlayFabStats>(); end = GameObject.FindObjectOfType <exitmenu>(); }
private void Awake() { spawn = GameObject.FindObjectOfType <spawner>(); PFS = GameObject.FindObjectOfType <PlayFabStats>(); }