private void Update()
 {
     if (SceneManager.GetActiveScene().name == "Main")
     {
         score         += 50 * Time.deltaTime;
         songLength    -= Time.deltaTime;
         spawnPlatTime -= Time.deltaTime;
         if (songLength <= 0)
         {
             SceneManager.LoadScene("End");
         }
         if (spawnPlatTime <= 0)
         {
             generator.createPlatform();
             spawnPlatTime = timeBetweenPlatforms;
         }
     }
     Debug.Log(score);
 }