private void Update() { if (SceneManager.GetActiveScene().name == "Main") { score += 50 * Time.deltaTime; songLength -= Time.deltaTime; spawnPlatTime -= Time.deltaTime; if (songLength <= 0) { SceneManager.LoadScene("End"); } if (spawnPlatTime <= 0) { generator.createPlatform(); spawnPlatTime = timeBetweenPlatforms; } } Debug.Log(score); }