Beispiel #1
0
    void SetStartAndEnd()
    {
        List <Planetoid> Planets = new List <Planetoid>();

        for (int i = 1; i < PlanetoidLayerList.Count; i++)
        {
            Planets = Planets.Concat(PlanetoidLayerList[i]).ToList();
        }

        start      = Planets[0];
        start.name = "START";

        List <float> distances = new List <float>();

        foreach (var p in Planets)
        {
            Vector3 s = start.transform.position - p.transform.position;
            distances.Add(s.magnitude);
        }

        int furthestPlanet = distances.IndexOf(distances.Max());

        if (furthestPlanet != 0)
        {
            end      = Planets[furthestPlanet];
            end.name = "END";
            end      = Planets[furthestPlanet];
            Planetoid endPlanet = end.GetComponent <Planetoid>();
            endPlanet.myOutline.enabled = true;
        }
    }
Beispiel #2
0
 void LandOnPlanet(Transform planet)
 {
     Debug.Log("Rocket landed on " + planet.name);
     transform.SetParent(planet, worldPositionStays: true);
     transform.SetPositionAndRotation(planet.position,
                                      Quaternion.identity);
     parentPlanet = planet.GetComponent <Planetoid>();
     parentPlanet.UpdateColors(myColor);
     parentPlanet.mySparks.Play();
     parentPlanet.myOutline.enabled = true;
     // attractableBodies.Remove(parentPlanet);
     parentPlanet.GetComponent <Collider2D>().enabled = false;
     TogglePhysics(false);
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     planetSR           = targetPlanetoid.GetComponent <SpriteRenderer>();
     planetoidOrigColor = planetSR.color;
     infoText           = this.transform.GetChild(0).GetComponent <Text>();
 }