Beispiel #1
0
 public void OnChildCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Fuel" && gameObject.tag == "Drone" && needsRepair)
     {
         Repair();
         Planetoid planetoid = collision.gameObject.GetComponentInParent <Planetoid>();
         planetoid.Die();
     }
 }