Beispiel #1
0
        public bool Construct(uint width, uint height, uint cellX, uint cellY, string title, Color clearColor, bool fullscreen)
        {
            Title           = title;
            this.fullscreen = fullscreen;

            resolution = new Vector2i((int)width, (int)height);

            this.cellX = (int)cellX;
            this.cellY = (int)cellY;


            backBuffer = new Pixel[width / cellX, height / cellY];

            backBuffer.Populate(new Pixel().Construct(clearColor, cellX, cellY));

            this.clearColor = clearColor;

            input = new InputHandler();

            graphics = new GrapeGraphics(ref backBuffer);

            screen   = new ScreenBuffer(backBuffer.GetLength(0), backBuffer.GetLength(1), (int)cellX, (int)cellY, ref backBuffer);
            vecGraph = new VertexGraphics(ref screen.vertexArr, backBuffer.GetLength(0), backBuffer.GetLength(1));

            thread = new Thread(new ThreadStart(Start));
            thread.Start();

            return(true);
        }
Beispiel #2
0
        public bool Construct(uint width, uint height, uint cellX, uint cellY, string title, Color clearColor, bool fullscreen)
        {
            Title = title;

            if (fullscreen)
            {
                window = new RenderWindow(VideoMode.FullscreenModes[0], title, Styles.Fullscreen);
            }
            else
            {
                window = new RenderWindow(new VideoMode(width, height), title);
            }



            this.cellX = (int)cellX;
            this.cellY = (int)cellY;

            backBuffer = new Pixel[window.Size.X / cellX, window.Size.Y / cellY];

            backBuffer.Populate(new Pixel().Construct(clearColor, cellX, cellY));

            this.clearColor = clearColor;

            input = new InputHandler();

            graphics = new GrapeGraphics(ref backBuffer);

            window.KeyPressed  += input.KeyPress;
            window.KeyReleased += input.KeyRelease;
            window.Closed      += Window_Closed;

            screen   = new ScreenBuffer(backBuffer.GetLength(0), backBuffer.GetLength(1), (int)cellX, (int)cellY, ref backBuffer);
            vecGraph = new VertexGraphics(ref screen.vertexArr, backBuffer.GetLength(0), backBuffer.GetLength(1));

            OnCreate();

            Loop();


            return(true);
        }