Beispiel #1
0
        public Terrain(DepthTexture diffuseMap, DepthTexture bumpMap, float yScale, float xzScale)
        {
            if (diffuseMap.Height != bumpMap.Height || diffuseMap.Width != bumpMap.Width)
            {
                throw new Exception("diffuseMap and bumpMap must be the same size");
            }

            if (yScale < 1.0f || xzScale < 1.0f)
            {
                throw new Exception("only can scale up or keep a scale of 1");
            }

            //make bare-bones simplified arrays/per-computed values
            this.xzScale = xzScale;
            h            = bumpMap.Height;
            w            = bumpMap.Width;

            this.bumpMap    = new float[bumpMap.Width, bumpMap.Height];
            this.diffuseMap = new Pixel[diffuseMap.Width, diffuseMap.Height];

            Parallel.For(0, bumpMap.Width, x =>
            {
                for (int y = 0; y < bumpMap.Height; y++)
                {
                    this.bumpMap[x, y] = bumpMap.GetPixel(x, y).R *yScale;

                    ref Pixel tmpPix = ref this.diffuseMap[x, y];

                    BasePixel tmpPix2 = diffuseMap.GetPixel(x, y);
                    tmpPix.R          = tmpPix2.R;
                    tmpPix.G          = tmpPix2.G;
                    tmpPix.B          = tmpPix2.B;
                }
            });
        }