private void OnClicked() { if (_pieceController == null) { return; } _pieceController.Move(); }
// Check if any movement buttons are pressed. void Update() { if (buttonRight.GetButtonPressed() || Input.GetKey("d")) { pieceCtrl.Move("right"); } if (buttonLeft.GetButtonPressed() || Input.GetKey("a")) { pieceCtrl.Move("left"); } if (buttonUp.GetButtonPressed() || Input.GetKey("w")) { pieceCtrl.Move("up"); } if (buttonDown.GetButtonPressed() || Input.GetKey("s")) { pieceCtrl.Move("down"); } }