public void GetPiecesThatCanJumpTest() { HumanPlayer p = new HumanPlayer(); Piece piece1 = new Piece(); piece1.Color = Color.Red; Piece piece2 = new Piece(); piece2.Color = Color.Black; p.Pieces.Add(piece1); p.Pieces.Add(piece2); PieceController con = new PieceController(); con.addMove(new Move(p.Pieces[1], new Position('A', 2), new Position('B', 2), new List <Piece>())); con.addMove(new Move(p.Pieces[0], new Position('A', 2), new Position('B', 2), new List <Piece> { new Piece() })); con.addMove(new Move(p.Pieces[0], new Position('A', 2), new Position('B', 2), new List <Piece>())); List <Piece> piecesThatCanJump = con.GetPiecesThatCanJump(p); Assert.IsTrue(piecesThatCanJump.Contains(p.Pieces[0])); Assert.IsFalse(piecesThatCanJump.Contains(p.Pieces[1])); }
public void GetPieceMovementOptionsTest() { List <Piece> lightPieces = new List <Piece> { new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red }, new Piece { Color = Color.Red } }; List <Piece> darkPieces = new List <Piece> { new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black }, new Piece { Color = Color.Black } }; HumanPlayer p1 = new HumanPlayer(); p1.Pieces = darkPieces; HumanPlayer p2 = new HumanPlayer(); p2.Pieces = lightPieces; Board.Reset(); Board.Populate(p1.Pieces, p2.Pieces); PieceController con = new PieceController(); con.UpdateMoves(p1); Assert.IsTrue(con.GetPiecesThatCanMove(p1).Count == 4); Assert.IsTrue(con.GetPiecesThatCanJump(p1).Count == 0); }