Beispiel #1
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        public void TestPickUpItem()
        {
            // prepare map block with one item, player and pick up action
            MapBlock mapBlock          = new MapBlock(0, 0);
            AbstractInventoryItem item = new BasicItem("Test item", mapBlock, 10);

            mapBlock.Item = item;
            AbstractPlayer testPlayer   = new EmptyAIPlayer("Test player", mapBlock);
            PickUp         pickUpAction = new PickUp()
            {
                Actor = testPlayer
            };

            // check that inventory is empty
            Assert.AreEqual(0, testPlayer.Inventory.Count, "Inventory should be empty!");
            Assert.IsNotNull(mapBlock.Item, "Item should be placed in map block!");

            // perform pick up action
            pickUpAction.Execute();

            // check that item was picked up
            Assert.AreEqual(1, testPlayer.Inventory.Count, "There should be one item in inventory!");
            Assert.IsNull(mapBlock.Item, "There should be no item in the map block!");
            Assert.AreEqual(item, testPlayer.GetItemFromInventory(0), "Wrong item picked up!");
        }
Beispiel #2
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        public void TestPickUpNoItem()
        {
            // prepare map block, player and pick up action
            MapBlock       mapBlock     = new MapBlock(0, 0);
            AbstractPlayer testPlayer   = new EmptyAIPlayer("Test player", mapBlock);
            PickUp         pickUpAction = new PickUp()
            {
                Actor = testPlayer
            };

            // perform pick up action
            pickUpAction.Execute();
        }
Beispiel #3
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        public void TestPickUpWeapon()
        {
            // prepare map block with one item, player and pick up action
            MapBlock     mapBlock = new MapBlock(0, 0);
            AbstractItem sword    = new Axe(mapBlock);

            mapBlock.Item = sword;
            AbstractPlayer testPlayer   = new EmptyAIPlayer("Test player", mapBlock);
            PickUp         pickUpAction = new PickUp()
            {
                Actor = testPlayer
            };

            // check that player has no weapon
            Assert.IsNull(testPlayer.Weapon, "No weapon should be equipped!");

            // perform pick up action
            pickUpAction.Execute();

            // check that weapon was equipped
            Assert.IsNotNull(testPlayer.Weapon, "Weapon should be equipped!");
            Assert.AreEqual(sword, testPlayer.Weapon, "Wrong weapon picked up");
            Assert.IsNull(mapBlock.Item, "Item was not picked up from map block");

            // add new sword to the map block and check that swapping works
            AbstractItem sword2 = new Axe(mapBlock);

            mapBlock.Item = sword2;
            pickUpAction.Execute();

            // check swap
            Assert.IsNotNull(testPlayer.Weapon, "Weapon should be equipped!");
            Assert.AreEqual(sword2, testPlayer.Weapon, "Wrong weapon picked up!");
            Assert.IsNotNull(mapBlock.Item, "First sword should be placed back to map block!");
            Assert.AreEqual(sword, mapBlock.Item, "Wrong sword placed in map block!");
        }
Beispiel #4
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        public void TestPickUpArmor()
        {
            // prepare map block with one item, player and pick up action
            MapBlock     mapBlock = new MapBlock(0, 0);
            AbstractItem armor    = new LeatherArmor(mapBlock);

            mapBlock.Item = armor;
            AbstractPlayer testPlayer   = new EmptyAIPlayer("Test player", mapBlock);
            PickUp         pickUpAction = new PickUp()
            {
                Actor = testPlayer
            };

            // check that player has no armor
            Assert.IsNull(testPlayer.Armor, "No armor should be equipped!");

            // perform pick up action
            pickUpAction.Execute();

            // check that armor was equipped
            Assert.IsNotNull(testPlayer.Armor, "Armor should be equipped!");
            Assert.AreEqual(armor, testPlayer.Armor, "Wrong armor picked up");
            Assert.IsNull(mapBlock.Item, "Item was not picked up from map block");

            // add new sword to the map block and check that swapping works
            AbstractItem armor2 = new LeatherArmor(mapBlock);

            mapBlock.Item = armor2;
            pickUpAction.Execute();

            // check swap
            Assert.IsNotNull(testPlayer.Armor, "Amor should be equipped!");
            Assert.AreEqual(armor2, testPlayer.Armor, "Wrong armor picked up!");
            Assert.IsNotNull(mapBlock.Item, "First armor should be placed back to map block!");
            Assert.AreEqual(armor, mapBlock.Item, "Wrong armor placed in map block!");
        }
Beispiel #5
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        public void TestPickUpFullInventory()
        {
            // prepare map block with one item, player and pick up action
            MapBlock mapBlock          = new MapBlock(0, 0);
            AbstractInventoryItem item = new BasicItem("Test item", mapBlock, 10);

            mapBlock.Item = item;
            AbstractPlayer testPlayer   = new FullInventoryPlayer("Test player", mapBlock);
            PickUp         pickUpAction = new PickUp()
            {
                Actor = testPlayer
            };

            // perform pickup action
            pickUpAction.Execute();
        }