Beispiel #1
0
        public static bool Prefix(int index, ref Pawn __result)
        {
            Scenario scenario = Find.Scenario;

            if (scenario != null)
            {
                if (scenario.AllParts.Any(x => x is ScenPart_ConfigPage_ConfigureStartingPawnsSpecific))
                {
                    Pawn        pawn    = Find.GameInitData.startingAndOptionalPawns[index];
                    PawnKindDef kindDef = pawn.kindDef;
                    PawnUtility.TryDestroyStartingColonistFamily(pawn);
                    pawn.relations.ClearAllRelations();
                    PawnComponentsUtility.RemoveComponentsOnDespawned(pawn);
                    Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Discard);
                    Find.GameInitData.startingAndOptionalPawns[index] = null;
                    for (int i = 0; i < Find.GameInitData.startingAndOptionalPawns.Count; i++)
                    {
                        if (Find.GameInitData.startingAndOptionalPawns[i] != null)
                        {
                            PawnUtility.TryDestroyStartingColonistFamily(Find.GameInitData.startingAndOptionalPawns[i]);
                        }
                    }
                    __result = SpecificStartingPawnUtility.NewGeneratedStartingPawn(kindDef);
                    Find.GameInitData.startingAndOptionalPawns[index] = __result;
                    return(false);
                }
            }
            return(true);
        }
Beispiel #2
0
        private static Pawn RegenerateStartingPawnInPlace(int index)
        {
            Pawn pawn = Page_ConfigureStartingSlaves.StartingPawns[index];

            PawnUtility.TryDestroyStartingColonistFamily(pawn);
            pawn.relations.ClearAllRelations();
            Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Discard);
            Page_ConfigureStartingSlaves.StartingPawns[index] = null;
            for (int i = 0; i < Find.GameInitData.startingPawns.Count; i++)
            {
                if (Page_ConfigureStartingSlaves.StartingPawns[i] != null)
                {
                    PawnUtility.TryDestroyStartingColonistFamily(Find.GameInitData.startingPawns[i]);
                }
            }
            Pawn pawn2 = ElderThingFaction.ScenPart_ConfigPage_ConfigureStartingSlaves.NewGeneratedStartingSlave();

            Find.GameInitData.startingPawns[index] = pawn2;
            return(pawn2);
        }
        private static Pawn RegenerateStartingPawnInPlace(int index)
        {
            Pawn pawn = StartingAndOptionalPawns[index];

            PawnUtility.TryDestroyStartingColonistFamily(pawn);
            pawn.relations.ClearAllRelations();
            PawnComponentsUtility.RemoveComponentsOnDespawned(pawn);
            Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Discard);
            StartingAndOptionalPawns[index] = null;
            for (int i = 0; i < StartingAndOptionalPawns.Count; i++)
            {
                if (StartingAndOptionalPawns[i] != null)
                {
                    PawnUtility.TryDestroyStartingColonistFamily(StartingAndOptionalPawns[i]);
                }
            }
            Pawn pawn2 = NewGeneratedStartingPawn();

            StartingAndOptionalPawns[index] = pawn2;
            return(pawn2);
        }