public static void Open(PatternDataBase patternDataBase)
    {
        PatternEditorWindow window = GetWindow <PatternEditorWindow>("Pattern Editor");

        p = patternDataBase;
        window.serializedObject = new SerializedObject(p);
    }
Beispiel #2
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    public static bool OpenEditor(int instanceId, int line)
    {
        PatternDataBase obj = EditorUtility.InstanceIDToObject(instanceId) as PatternDataBase;

        if (obj != null)
        {
            return(true);
        }
        return(false);
    }
 private void Awake()
 {
     current = this;
 }