public Enemy CreateSwordsman(Vector2 location)
        {
            Enemy     enemy;
            Texture2D sprite    = creatureLoader.Get("human1");
            int       hitPoints = 40;
            float     baseSpeed = 0.15f;
            Weapon    weapon    = weaponFactory.CreateSword();

            enemy = new Enemy("Swordsman", location, 5, sprite, new Vector2(0, 0), hitPoints, healthBarSprite, weapon, blankW, blankS, blankC, baseSpeed, pathfinder.Copy());
            enemy.SourceRectangle = new Rectangle(0, 0, sprite.Height, sprite.Height); //So that animations work - each individual frame is square
            enemy.UpdateDrawRectangleAnimated();
            return(enemy);
        }