Beispiel #1
0
    private void GotoWayPoint()
    {
        if (_isDead)
        {
            return;
        }

        string target = GameLogic.Instance.GetRandomRoom();

        if (target == string.Empty)
        {
            return;
        }
        Debug.Log(gameObject.name + " go to " + target);

        string currentWayPoint = string.Empty;

        foreach (string wp in GameLogic.Instance.WaypointNames)
        {
            if (currentWayPoint == string.Empty)
            {
                currentWayPoint = wp;
            }
            //compares distances
            if (Vector3.Distance(transform.position, GameLogic.Instance.Waypoints[wp]) <= Vector3.Distance(transform.position, GameLogic.Instance.Waypoints[currentWayPoint]))
            {
                currentWayPoint = wp;
            }
        }

        List <Vector3> objsToFollow;

        objsToFollow = new List <Vector3>();
        objsToFollow.Add(GameLogic.Instance.Waypoints[currentWayPoint]);
        objsToFollow.Add(GameLogic.Instance.Waypoints[currentWayPoint + "_Out"]);
        objsToFollow.Add(GameLogic.Instance.Waypoints[currentWayPoint + "_In"]);


        objsToFollow.Add(GameLogic.Instance.Waypoints[target + "_In"]);
        objsToFollow.Add(GameLogic.Instance.Waypoints[target + "_Out"]);
        objsToFollow.Add(GameLogic.Instance.Waypoints[target]);


        _pathWalker.SetWayPoints(objsToFollow, _speed);
    }