Beispiel #1
0
    public void LoadSingleLoot(string code, int amount)
    {
        KeepLoot = false;
        takeAllButton.gameObject.SetActive(true);
        passButton.gameObject.SetActive(true);
        partyInventory.SetActivated();

        ActionType = LootResultType.Waiting;

        gameObject.SetActive(true);
        partyInventory.DiscardAll();

        foreach (var item in RaidSolver.GenerateLoot(code, amount, RaidSceneManager.Raid))
        {
            partyInventory.DistributeItem(item);
        }

        partyInventory.DeactivateEmptySlots();

        title.text       = LocalizationManager.GetString("str_overlay_loot_chest_title");
        description.text = LocalizationManager.GetString("str_overlay_loot_chest_description");

        if (!partyInventory.HasSomething())
        {
            Close();
        }
    }
    public void ScrollClosed()
    {
        gameObject.SetActive(false);
        partyInventory.DiscardAll();

        if (onScrollClosed != null)
        {
            onScrollClosed();
        }
    }