public void Close() { if (partyInventory.ContaintItemType("quest_item")) { return; } ActionType = LootResultType.Discard; ScrollClosed(); }
public void Close() { if (partyInventory.ContaintItemType("quest_item")) { return; } ActionType = LootResultType.Discard; gameObject.SetActive(false); partyInventory.DiscardAll(); }