public static Offset <Party> CreateParty(FlatBufferBuilder builder,
                                          int one   = 0,
                                          int two   = 0,
                                          int three = 0)
 {
     builder.StartObject(3);
     Party.AddThree(builder, three);
     Party.AddTwo(builder, two);
     Party.AddOne(builder, one);
     return(Party.EndParty(builder));
 }