public void GhostIsDead() { _soundManager.DeathSound(); _particleManager.DeathParticleEffect(transform.position); _ghostIsAlive = false; GhostMovesToFinalRoom(); _ghostSpawnerFinalRoom.GetComponent <GhostSpawner>().GhostNeedsRespawn(_ghostId); }
private void EnemyDies() { _soundManager.DeathSound(); _particleManager.DeathParticleEffect(transform.position); Destroy(gameObject); }