Beispiel #1
0
 public SpawnPainting(Guid uuid, int motive, Vector position, PaintingDirection direction)
 {
     UUID      = uuid;
     Motive    = motive;
     Position  = position;
     Direction = direction;
 }
 public void ReadPacket(IMinecraftStream stream)
 {
     EntityID = stream.ReadInt32();
     PaintingName = stream.ReadString();
     X = stream.ReadInt32();
     Y = stream.ReadInt32();
     Z = stream.ReadInt32();
     Direction = (PaintingDirection)stream.ReadInt32();
 }
 public void ReadPacket(IMinecraftStream stream)
 {
     EntityID     = stream.ReadInt32();
     PaintingName = stream.ReadString();
     X            = stream.ReadInt32();
     Y            = stream.ReadInt32();
     Z            = stream.ReadInt32();
     Direction    = (PaintingDirection)stream.ReadInt32();
 }
Beispiel #4
0
 public PaintingEntity(Painting painting, PaintingDirection direction, Vector3 position)
 {
     Position  = position;
     Painting  = painting;
     Direction = direction;
 }
Beispiel #5
0
 public PaintingEntity(Painting painting, PaintingDirection direction, Vector3 position)
 {
     Position = position;
     Painting = painting;
     Direction = direction;
 }