Beispiel #1
0
 /// <summary>
 /// Notifies other players, that player is dead.
 /// </summary>
 private void Character_OnDead(IKillable sender, IKiller killer)
 {
     foreach (var player in GetAllPlayers(true))
     {
         _packetsHelper.SendCharacterKilled(player.Client, (Character)sender, killer);
     }
 }