Beispiel #1
0
 private void ClientSocket_OnMessage(object sender, MessageEventArgs e)
 {
     if (!Multiplayer.IsLeavingGame)
     {
         PacketProcessor.EnqueuePacketForProcessing(e.RawData, new NebulaConnection(clientSocket, serverEndpoint, PacketProcessor));
     }
 }
Beispiel #2
0
 private void ClientSocket_OnMessage(object sender, MessageEventArgs e)
 {
     PacketProcessor.EnqueuePacketForProcessing(e.RawData, new NebulaConnection(clientSocket, PacketProcessor));
 }