View parameters, commonly used by CryEngine.Actor to update the active view.
Beispiel #1
0
        protected override void UpdateView(ref ViewParams viewParams)
        {
            if(zoomingOut && ZoomLevel > 1)
            {
                ZoomLevel -= zoomSpeed;
                if(ZoomLevel < 1)
                    ZoomLevel = 1;
            }
            else if(zoomingIn && ZoomLevel < maxZoomLevel)
            {
                ZoomLevel += zoomSpeed;
                if(ZoomLevel > maxZoomLevel)
                    ZoomLevel = maxZoomLevel;
            }

            viewParams.FieldOfView = MathHelpers.DegreesToRadians(60);

            var distZ = minCameraDistanceZ + (minCameraDistanceZ - maxCameraDistanceZ) * ZoomRatio;

            if(IsSpectating)
            {
                viewParams.Position = Position + Rotation * new Vec3(0, -10, 5);
                viewParams.Rotation = Quat.CreateRotationVDir(Rotation.Column1);
            }
            else
            {
                viewParams.Position = Position + new Vec3(0, cameraDistanceY, distZ);
                viewParams.Rotation = Quat.CreateRotationXYZ(new Vec3(MathHelpers.DegreesToRadians(minCameraAngleX + (minCameraAngleX - maxCameraAngleX) * ZoomRatio), 0, 0));
            }
        }
Beispiel #2
0
 /// <summary>
 /// Called to update the view associated to this actor.
 /// </summary>
 /// <param name="viewParams"></param>
 protected virtual void UpdateView(ref ViewParams viewParams)
 {
 }
Beispiel #3
0
 /// <summary>
 /// Called to update the view associated to this actor.
 /// </summary>
 /// <param name="viewParams"></param>
 protected virtual void UpdateView(ref ViewParams viewParams)
 {
 }