public void Execute(BaseGame game, long tick)
        {
            if (this.m_time <= tick && game.GetWaitTimer() < tick)
            {
                PVEGame pVEGame = game as PVEGame;
                if (pVEGame != null)
                {
                    switch (pVEGame.GameState)
                    {
                    case eGameState.Inited:
                        pVEGame.Prepare();
                        break;

                    case eGameState.Prepared:
                        pVEGame.PrepareNewSession();
                        break;

                    case eGameState.Loading:
                        if (!pVEGame.IsAllComplete())
                        {
                            game.WaitTime(1000);
                        }
                        else
                        {
                            pVEGame.StartGame();
                        }
                        break;

                    case eGameState.GameStartMovie:
                        if (game.CurrentActionCount > 1)
                        {
                            pVEGame.StartGameMovie();
                        }
                        else
                        {
                            pVEGame.StartGame();
                        }
                        break;

                    case eGameState.GameStart:
                        pVEGame.PrepareNewGame();
                        break;

                    case eGameState.Playing:
                        if ((pVEGame.CurrentLiving == null || !pVEGame.CurrentLiving.IsAttacking) && game.CurrentActionCount <= 1)
                        {
                            if (pVEGame.CanGameOver())
                            {
                                pVEGame.GameOver();
                            }
                            else
                            {
                                pVEGame.NextTurn();
                            }
                        }
                        break;

                    case eGameState.GameOver:
                        if (!pVEGame.HasNextSession())
                        {
                            pVEGame.GameOverAllSession();
                        }
                        else
                        {
                            pVEGame.PrepareNewSession();
                        }
                        break;

                    case eGameState.SessionPrepared:
                        if (!pVEGame.CanStartNewSession())
                        {
                            game.WaitTime(1000);
                        }
                        else
                        {
                            pVEGame.StartLoading();
                        }
                        break;

                    case eGameState.ALLSessionStopped:
                        if (pVEGame.PlayerCount == 0 || pVEGame.WantTryAgain == 0)
                        {
                            pVEGame.Stop();
                        }
                        else
                        {
                            if (pVEGame.WantTryAgain == 1)
                            {
                                pVEGame.SessionId--;
                                pVEGame.PrepareNewSession();
                            }
                            else
                            {
                                game.WaitTime(1000);
                            }
                        }
                        break;
                    }
                }
                this.m_isFinished = true;
            }
        }
Beispiel #2
0
        public void Execute(BaseGame game, long tick)
        {
            if (m_time <= tick && game.GetWaitTimer() < tick)
            {
                PVEGame pve = game as PVEGame;
                if (pve != null)
                {
                    switch (pve.GameState)
                    {
                    case eGameState.Inited:
                        pve.Prepare();
                        break;

                    case eGameState.Prepared:
                        pve.PrepareNewSession();
                        break;

                    case eGameState.SessionPrepared:
                        if (pve.CanStartNewSession())
                        {
                            pve.StartLoading();
                            break;
                        }
                        else
                        {
                            game.WaitTime(1000);
                        }
                        break;

                    case eGameState.Loading:
                        if (pve.IsAllComplete())
                        {
                            pve.StartGame();
                            break;
                        }
                        else
                        {
                            game.WaitTime(1000);
                        }
                        break;

                    //TODO
                    case eGameState.GameStartMovie:
                        if (game.CurrentActionCount <= 1)
                        {
                            pve.StartGame();
                            break;
                        }
                        else
                        {
                            pve.StartGameMovie();
                        }
                        break;

                    case eGameState.GameStart:
                        pve.PrepareNewGame();
                        break;

                    case eGameState.Playing:

                        if ((pve.CurrentLiving == null || pve.CurrentLiving.IsAttacking == false) && game.CurrentActionCount <= 1)
                        {
                            if (pve.CanGameOver())
                            {
                                //log.Error(string.Format("stage : {0}", -1));
                                pve.GameOver();
                                break;
                            }
                            else
                            {
                                //log.Error(string.Format("stage : {0}", 0));
                                pve.NextTurn();
                            }
                        }
                        break;

                    case eGameState.GameOver:
                        if (pve.HasNextSession())
                        {
                            //log.Error(string.Format("stage : {0}", 1));
                            pve.PrepareNewSession();
                            break;
                        }
                        else
                        {
                            //log.Error(string.Format("stage : {0}", 2));
                            pve.GameOverAllSession();
                        }
                        break;

                    case eGameState.ALLSessionStopped:

                        if ((pve.PlayerCount != 0) && (pve.WantTryAgain != 0))
                        {
                            if (pve.WantTryAgain == 1)
                            {
                                pve.SessionId--;
                                pve.PrepareNewSession();
                                //log.Error(string.Format("stage : {0}", 3));
                            }
                            else
                            {
                                game.WaitTime(1000);
                                //log.Error(string.Format("stage : {0}", 4));
                            }
                            break;
                        }
                        pve.Stop();
                        break;
                    }
                }
                m_isFinished = true;
            }
        }