Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (p == null)
        {
            return;
        }
        //degree = 90 - degree;
        if (Input.compass.enabled)
        {
            degree = Input.compass.magneticHeading;
        }
        else
        {
            degree = 0;
            Input.location.Start();
        }
        // angle = (System.Math.PI * degree / 180.0);
        //double angle2 = System.Math.PI / 2 + angle;
        //double sinAngle = System.Math.Sin( angle2);
        //double cosAngle = System.Math.Cos( angle2);
        ////Debug.Log(sinAngle);
        //x =  (float)( DefaultDistance *factor) ;//* cosAngle
        //y = DefaultDistance * (float)(factor * sinAngle);
        //Debug.Log(cosAngle);
        //GetComponent<Transform>().localPosition = new Vector3(distance * (float)cosAngle, distance * (float)sinAngle, 0);
        //degree = 0;

        double angle    = Math.PI * degree / 180.0;
        double sinAngle = Math.Sin(-1 * angle);
        double cosAngle = Math.Cos(-1 * angle);

        //s = os = oa + as = x cos(theta) + y sin(theta)
        //t = ot = ay – ab = y cos(theta) – x sin(theta)
        Debug.Log(cosAngle);
        GPSlocation userPosition = new GPSlocation(51.5221, -0.131411);

        double longitude = Input.location.lastData.longitude; //userPosition.longitude;//
        double latitude  = Input.location.lastData.latitude;  // userPosition.latitude;//
        float  currentX  = (float)longitude;
        float  currentZ  = (float)latitude;

        Debug.Log(currentX);

        float x = (float)p.GetGPSlocation().longitude - currentX;
        float z = (float)p.GetGPSlocation().latitude - currentZ;

        Debug.Log(x);
        float s = (float)(x * cosAngle + z * sinAngle);
        float t = (float)(z * cosAngle - x * sinAngle);

        GetComponent <Transform>().localPosition = new Vector3(s * 20000, t * 20000, 0);
        //
    }