Beispiel #1
0
 /*
  * private static GameObject PlacePoi(float x, float z, float randX, GameObject start, int counter)
  * {
  *  counter += 1;
  *  Vector3 location = new Vector3(x+Random.Range(0f, 3f), 0, z+Random.Range(-1f, 3f));
  *  Collider[] hitColliders = Physics.OverlapSphere(location, 2f);
  *  Debug.Log(hitColliders.Length);
  *  //return Instantiate(Resources.Load("prefab/Cube"), location, Quaternion.identity) as GameObject;
  *  if (hitColliders.Length == 0 || counter > 10)
  *      return Instantiate(Resources.Load("prefab/Cube"), location, Quaternion.identity) as GameObject;
  *  else
  *      return PlacePoi(x, z, randX, start, counter);
  * }
  */
 public void ConnectPOIs(POI start, POI end)
 {
     if (start.walkable == true && end.walkable == true)
     {
         start.AddConnection(end);
         end.AddConnection(start);
     }
 }