void Start() { cRigid = GetComponent <Rigidbody2D>(); cGun = GetComponent <PC_Gun>(); cGrnd = GetComponent <PC_Grnd>(); cShields = GetComponent <PC_Shields>(); _health = _maxHealth; }
void Start() { cRigid = GetComponent <Rigidbody>(); cCam = GetComponentInChildren <PC_Cam>(); cGun = GetComponent <PC_Gun>(); cGrnd = GetComponent <PC_Grnd>(); cShields = GetComponent <PC_Shields>(); _health = _maxHealth; }