Beispiel #1
0
    /// <summary>
    /// Instantiates Ore object on specific position with given parent
    /// </summary>
    /// <param name="orePrefab">prefab of ore being generated</param>
    /// <param name="x">first index of the oreArray</param>
    /// <param name="y">second index of the oreArray</param>
    /// <param name="parent">optional parent object of the new Ore object</param>
    /// <returns>Ore object of instantiated gameobject</returns>
    private Ore CreateOre(Ore orePrefab, int x, int y, GameObject parent = null)
    {
        GameObject oreObject = (GameObject)LeanTween.Instantiate(orePrefab.gameObject, initialPosition + new Vector3(x * orePrefab.Width, y * orePrefab.Height), orePrefab.transform.rotation);

        oreObject.name = orePrefab.Type.ToString() + " [" + (x + 1).ToString() + ", " + (y + 1).ToString() + "]";
        if (parent != null)
        {
            oreObject.transform.parent = parent.transform;
        }
        Ore ore = oreObject.GetComponent <Ore>();

        ore.SetGameController(this);
        ore.Init();
        return(ore);
    }