Beispiel #1
0
    void SpawnCube(Ore oreType)
    {
        Color cubeColor;

        switch (oreType)
        {
        case Ore.Silver:
            cubeColor = Color.white;
            break;

        case Ore.Gold:
            cubeColor = Color.yellow;
            break;

        default:
            cubeColor = Color.red;
            break;
        }

        cubePos = new Vector3(xPos, yPos, 0);
        myCube  = Instantiate(cubePreFab, cubePos, Quaternion.identity);
        myCube.GetComponent <Renderer>().material.color = cubeColor; //change color
        myCube.GetComponent <CubeController>().myOre    = oreType;   //store cube type in cubeCont

        xPos += 2;
        if (xPos > 6)
        {
            xPos = -5;
            yPos = Random.Range(-5, 6);
        }
        recentOre = oreType;
    }
    private void SpawnOre()
    {
        //Spawn with some of the position and speed randomized
        GameObject instanceOre = Instantiate(
            ore,
            transform.position + (0.8f * new Vector3(Random.value, Random.value, Random.value)),
            Quaternion.identity
            );

        //Put in Ore tree
        instanceOre.transform.parent = control.generation.ores.transform;

        //Rigidbody
        Rigidbody instanceOreRb = instanceOre.GetComponent <Rigidbody>();

        instanceOreRb.velocity              = rb.velocity;
        instanceOreRb.angularVelocity       = rb.angularVelocity;
        instanceOreRb.inertiaTensor         = rb.inertiaTensor;
        instanceOreRb.inertiaTensorRotation = rb.inertiaTensorRotation;
        instanceOreRb.AddForce(1000f * new Vector3(
                                   0.5f + (0.5f * Random.value),
                                   0.5f + (0.5f * Random.value),
                                   0.5f + (0.5f * Random.value)
                                   ));
        instanceOreRb.AddTorque(5000f * new Vector3(Random.value, Random.value, Random.value));

        //Script
        Ore instanceOreScript = instanceOre.GetComponent <Ore>();

        instanceOreScript.control        = control;
        instanceOreScript.type           = type;
        instanceOreScript.parentVelocity = rb.velocity;
    }
Beispiel #3
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    public override void _Process(float delta)
    {
        base._Process(delta);

        RectGlobalPosition = GetGlobalMousePosition() + new Vector2(10, 10);

        var orePos = new Vector2()
        {
            x = Mathf.FloorToInt(GetGlobalMousePosition().x / Globals.TileSize),
            y = Mathf.FloorToInt(GetGlobalMousePosition().y / Globals.TileSize)
        };

        int oreId = OreTiles.GetCellv(orePos);

        if (oreId != -1)
        {
            Ore ore = (Ore)oreId;

            Text = ore.ToString();
        }
        else
        {
            Text = "";
        }
    }
        private void SearchOres()
        {
            var ore = Pet.Range.Resources.Values.Where(x => x.Position != null && !Pet.GetOwner().Information.Cargo.Full).OrderBy(x => x.Position.DistanceTo(Pet.Position))
                      .FirstOrDefault();

            var owner = Pet.GetOwner();

            var autoLooterRange = 2000;

            switch (Level)
            {
            case 2:
                autoLooterRange = 2500;
                break;

            case 3:
                autoLooterRange = 3000;
                break;
            }

            if (ore != null && owner.Position.DistanceTo(ore.Position) < autoLooterRange)
            {
                LockedOre = ore;
                Pet.Controller.PathFollower.Stop();
                MovementController.Move(Pet, new Vector(LockedOre.Position.X, LockedOre.Position.Y - 100));
            }
            else
            {
                Fly();
            }
        }
Beispiel #5
0
    public int TakeOre(Ore ore, int quantity = 1)
    {
        int index = ores.FindIndex(x => x.ore == ore);

        if (index != -1)
        {
            if (ores[index].quantity == quantity)
            {
                ores.RemoveAt(index);
            }
            else if (ores[index].quantity < quantity)
            {
                quantity = ores[index].quantity;
                ores.RemoveAt(index);
            }
            else
            {
                ores[index].quantity -= quantity;
            }
        }
        else
        {
            quantity = 0;
        }

        spaceLeft += quantity;

        UpdateBag();

        return(quantity);
    }
    // Update is called once per frame
    protected override void Update()
    {
        base.Update();

        float percentLeft = (float)amountLeft / (float)capacity;

        if (percentLeft < 0)
        {
            percentLeft = 0;
        }

        int numBlocksToShow = (int)(percentLeft * numBlocks);

        Ore[] blocks = GetComponentsInChildren <Ore>();
        if (numBlocksToShow >= 0 && numBlocksToShow < blocks.Length)
        {
            Ore[] sortedBlocks = new Ore[blocks.Length];

            // Sort the list from highest to lowest
            foreach (Ore ore in blocks)
            {
                sortedBlocks[blocks.Length - int.Parse(ore.name)] = ore;
            }
            for (int i = numBlocksToShow; i < sortedBlocks.Length; i++)
            {
                sortedBlocks[i].renderer.enabled = false;
            }
            CalculateBounds();
        }
    }
Beispiel #7
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    public void AddOre(Ore ore, int quantity = 1)
    {
        if (ores == null)
        {
            ores = new List <OreInBag>();
        }

        if (spaceLeft <= 0)         // BAG IS FULL!!   TODO: add info
        {
            return;
        }
        else if (spaceLeft < quantity)
        {
            quantity = spaceLeft;
        }

        int index = ores.FindIndex(x => x.ore == ore);

        if (index != -1)
        {
            ores[index].quantity += quantity;
        }
        else
        {
            OreInBag newOre = new OreInBag();
            newOre.ore      = ore;
            newOre.quantity = quantity;
            ores.Add(newOre);
        }
        spaceLeft -= quantity;
        UpdateBag();
    }
Beispiel #8
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        private void ItemSelected(IMyTerminalBlock autopilot, List <MyTerminalControlListBoxItem> selected)
        {
            if (m_addingOres)
            {
                if (selected.Count == 0)
                {
                    return;
                }
                Ore ore;
                if (!TryGetOre(selected[0], out ore))
                {
                    throw new Exception("Selected item not found in all ores. Selected item: " + selected[0].Text.ToString());
                }
                m_activeOres.Add(ore);
                m_addingOres = false;
                autopilot.RebuildControls();
                return;
            }

            if (selected.Count == 0)
            {
                m_selected = null;
            }
            else
            {
                TryGetOre(selected[0], out m_selected);
            }
        }
Beispiel #9
0
    /// <summary>
    /// Returns how many ores actualy sold.
    /// </summary>
    public int SellOres(Ore ore, int quantity, int price)
    {
        int sold = playerBag.TakeOre(ore, quantity);

        Player.Instance.stats.Cash += price * sold;
        return(sold);
    }
Beispiel #10
0
    // Update is called once per frame
    void GenerateOre()
    {
        Ore iron = new Ore();

        iron.id          = 1000;
        iron.name        = "Iron Ore";
        iron.type        = "Ore";
        iron.buy         = 10;
        iron.sell        = 3;
        iron.count       = 0;
        iron.description = "A large chunk of iron and rock.";
        iron.maxFind     = 5;
        iron.minSkill    = 0.0f;
        iron.maxSkill    = 10.0f;
        iron.oreColor    = Color.gray;
        iron.rarity      = 10;
        iron.skillUsed   = Craftable.SkillUsed.Mining;
        iron.stackable   = true;

        Ore copper = new Ore();

        copper.id          = 1001;
        copper.name        = "Copper Ore";
        copper.type        = "Ore";
        copper.buy         = 10;
        copper.sell        = 3;
        copper.count       = 0;
        copper.description = "A large chunk of copper and rock.";
        copper.maxFind     = 5;
        copper.minSkill    = 9.0f;
        copper.maxSkill    = 20.0f;
        copper.oreColor    = Color.red;
        copper.rarity      = 20;
        copper.skillUsed   = Craftable.SkillUsed.Mining;
        copper.stackable   = true;

        Ore bronze = new Ore();

        bronze.id          = 1002;
        bronze.name        = "Bronze Ore";
        bronze.type        = "Ore";
        bronze.buy         = 10;
        bronze.sell        = 3;
        bronze.count       = 0;
        bronze.description = "A large chunk of bronze and rock.";
        bronze.maxFind     = 5;
        bronze.minSkill    = 19.0f;
        bronze.maxSkill    = 30.0f;
        bronze.oreColor    = Color.yellow;
        bronze.rarity      = 40;
        bronze.skillUsed   = Craftable.SkillUsed.Mining;
        bronze.stackable   = true;

        //Add all ore types to oreList
        oreList.Add(iron);
        oreList.Add(copper);
        oreList.Add(bronze);
        //Call AddToDatabase() to place them all in the main game item database
        AddToDatabase();
    }
Beispiel #11
0
    //Spawns a cube in a specified color
    public void SpawnCube(Ore oreType)
    {
        Color cubeColor = Color.red;

        if (oreType == Ore.Bronze)
        {
            cubeColor = Color.red;
            bronze++;
        }
        else if (oreType == Ore.Silver)
        {
            cubeColor = Color.white;
            silver++;
        }
        else if (oreType == Ore.Gold)
        {
            cubeColor = Color.yellow;
            gold++;
        }
        position = new Vector3(xPos, yPos, 0);
        myCube   = Instantiate(cubePrefab, position, Quaternion.identity);
        myCube.GetComponent <Renderer>().material.color = cubeColor;
        myCube.GetComponent <CubeController>().myOre    = oreType;
        xPos    += 2;
        lastCube = oreType;
    }
Beispiel #12
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        //if (collision.name != "Player")
        //{
        //    Debug.Log("Trigger entered by " + collision.name);
        //}
        Ore targetOre = collision.gameObject.GetComponent <Ore>();

        if (targetOre != null)
        {
            //Debug.Log("This is an [Ore] object.");
            if (targetOre.GetOreType() == boxType)
            {
                audioSource.PlayOneShot(oreHit, 0.4f);
                HeldOre++;
                if (HeldOre > Capacity)
                {
                    Overflow = Mathf.Clamp(Overflow + 1, 0, 12);
                    HeldOre  = Capacity;
                }
                Destroy(collision.gameObject);
                //Debug.Log("We should have destroyed the Ore object.");
            }
        }
    }
Beispiel #13
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    private void InstantiateDropText(Ore dropedOre, int amount = 1)
    {
        Text createdText = CreateTextGameobject();

        createdText.text  = amount.ToString("+#;-#;0") + " " + dropedOre.Name;
        createdText.color = dropedOre.DropTextColor;
    }
Beispiel #14
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        /// <summary>
        /// Called when [mouse enter].
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
        private void OnMouseEnter(object sender, EventArgs e)
        {
            Control ctrl = sender as Control;

            if (!toolTipInfo.Active && ctrl != null)
            {
                string tooltip = "";
                if (ctrl is PictureBox && ctrl.Tag is Ore)
                {
                    toolTipInfo.ToolTipTitle = "Ore";
                    Ore ore = (Ore)ctrl.Tag;
                    tooltip = ore.Name;
                    try
                    {
                        double netYield = Convert.ToDouble(textBoxNetYield.Text) / 100;
                        tooltip += string.Format(Environment.NewLine + "Efficiency: {0}", ore.GetEfficiency(netYield));
                    }
                    catch (FormatException)
                    {}
                }
                else if (ctrl is PictureBox && ctrl.Tag is Mineral)
                {
                    toolTipInfo.ToolTipTitle = "Mineral";
                    Mineral m = ctrl.Tag as Mineral;
                    tooltip = m.Name + Environment.NewLine + "price: " + m.Price.ToString("F3");
                }

                if (tooltip.Length > 0)
                {
                    toolTipInfo.SetToolTip(ctrl, tooltip);
                }
                toolTipInfo.Active = true;
            }
        }
Beispiel #15
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 protected override void Update () {
     base.Update();
     
     float percentLeft = (float)amountLeft / (float)capacity;
     
     if(percentLeft < 0) {
     	percentLeft = 0;
     }
     
     int numBlocksToShow = (int)(percentLeft * numBlocks);
     Ore[] blocks = GetComponentsInChildren< Ore >();
     
     if(numBlocksToShow >= 0 && numBlocksToShow < blocks.Length) {
         Ore[] sortedBlocks = new Ore[blocks.Length];
         
         //sort the list from highest to lowest
         foreach(Ore ore in blocks) {
             sortedBlocks[blocks.Length - int.Parse(ore.name)] = ore;
         }
         for(int i = numBlocksToShow; i < sortedBlocks.Length; i++) {
             sortedBlocks[i].GetComponent<Renderer>().enabled = false;
         }
         CalculateBounds();
     }
 }
    void SpawCube(Ore ore)
    {
        Color cubeColor;

        if (ore == Ore.Bronze)
        {
            cubeColor = Color.red;
        }

        else if (ore == Ore.Silver)
        {
            cubeColor = Color.white;
        }
        else
        {
            cubeColor = Color.yellow;
        }



        var mycube = Instantiate(cubePrep, new Vector3(Random.Range(-6, 9), Random.Range(-4, 4)), Quaternion.identity);

        mycube.GetComponent <Renderer> ().material.color = cubeColor;
        mycube.GetComponent <Click> ().myOre             = ore;
    }
Beispiel #17
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        static void Main(string[] args)
        {
            tabOres[0] = new Ore("Fer", 7, 9, 4, 3);
            tabOres[1] = new Ore("Cuivre", 4, 8, 8, 2);
            tabOres[2] = new Ore("Plomb", 1, 3, 7, 2);
            tabOres[3] = new Ore("Zinc", 2, 5, 3, 6);

            int  menu      = 0;
            bool continuer = true;

            while (continuer == true)
            {
                AfficherMenu();
                menu = Convert.ToInt32(Console.ReadLine());
                switch (menu)
                {
                case 1: ConnaitrePireResistance(); Console.ReadKey(); break;

                case 2: AfficherMoyenneCote(); Console.ReadKey(); break;

                case 3: AfficherPointFusionPlusGrandQue8(); Console.ReadKey(); break;

                case 4: CreateAlloy(); Console.ReadKey(); break;

                case 5: QuitterMenu(); continuer = false; break;

                default: Console.WriteLine("Cette option n'est pas valide"); break;
                }
            }
        }
Beispiel #18
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        static void Question2(Ore ore, Tile[,] tiles)
        {
            int x = 0;
            int y = 0;

            Console.WriteLine(x + ", " + y);
        }
Beispiel #19
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        private void DrawOre(Graphics g, Ore ore)
        {
            if (!Properties.Settings.Default.DrawOres)
            {
                return;
            }
            switch (ore.Type)
            {
            case Ore.OreType.PROMETIUM:
                g.DrawRectangle(new Pen(Config.prometium), new Rectangle(Scale(ore.Position.X), Scale(ore.Position.Y), 1, 1));
                break;

            case Ore.OreType.ENDURIUM:
                g.DrawRectangle(new Pen(Config.endurium), new Rectangle(Scale(ore.Position.X), Scale(ore.Position.Y), 1, 1));
                break;

            case Ore.OreType.TERBIUM:
                g.DrawRectangle(new Pen(Config.terbium), new Rectangle(Scale(ore.Position.X), Scale(ore.Position.Y), 1, 1));
                break;

            case Ore.OreType.PALLADIUM:
                g.DrawRectangle(new Pen(Config.palladium), new Rectangle(Scale(ore.Position.X), Scale(ore.Position.Y), 1, 1));
                break;
            }
        }
    void CreateCube(Ore ore)
    {
        Color cubeColor;

        if (ore == Ore.Bronze)
        {
            cubeColor = Color.red;
        }
        else if (ore == Ore.Silver)
        {
            cubeColor = Color.white;
        }
        else
        {
            cubeColor = Color.yellow;
        }

        cubePosition = new Vector3(xPos, yPos, 0);
        myCube       = Instantiate(cubePrefab, cubePosition, Quaternion.identity);
        myCube.GetComponent <Renderer>().material.color = cubeColor;
        myCube.GetComponent <CubeController>().myOre    = ore;

        // i got these positions from the video and that helps create
        // more cubes on my screen
        xPos += 2;
        if (xPos > 6)
        {
            xPos  = -5;
            yPos += 2;
        }
        recentOre = ore;
    }
Beispiel #21
0
        /// <summary>
        /// Fills the ore list.
        /// </summary>
        private void FillOreList()
        {
            foreach (KeyValuePair <string, Ore> pair in OreList.DictOre)
            {
                comboBoxOre.Items.Add(pair.Value);
            }

            //Select ore from config
            Ore ore = OreList.Get(Config <Settings> .Instance.SelectedOre);

            if (ore != null)
            {
                for (int n = 0; n < comboBoxOre.Items.Count; n++)
                {
                    if (comboBoxOre.Items[n] == ore)
                    {
                        comboBoxOre.SelectedIndex = n;
                    }
                }
            }
            else
            {
                comboBoxOre.SelectedIndex = 0;
            }
        }
    public void UpdateItemSlots(Ore oreToUpdate = null)
    {
        if (oreToUpdate != null)
        {
            int oreIndex = Items.IndexOfKey(oreToUpdate);
            int amount   = Items.ElementAt(oreIndex).Value;
            _equipmentSlots[oreIndex].UpdateOre(amount);
        }
        else
        {
            for (int i = 0; i < Items.Count; ++i) //full update for filled slots
            {
                Ore ore    = Items.ElementAt(i).Key;
                int amount = Items.ElementAt(i).Value;
                _equipmentSlots[i].AssignOre(ore, amount);
            }

            if (SellButton.isActiveAndEnabled) //sell button position update
            {
                SellButton.UpdatePosition(_equipmentSlots);
            }

            for (int i = Items.Count; i < _equipmentSlots.Count; ++i) //update for empty slots
            {
                if (_equipmentSlots[i].IsEmpty())
                {
                    break;
                }
                _equipmentSlots[i].ClearSlot();
            }
        }
    }
Beispiel #23
0
 /// <summary>
 /// Open resource radial dial for an ore, store resource
 /// </summary>
 /// <param name="ore">Ore selected</param>
 public void OpenOreMenu(Ore ore)
 {
     _energyCrystal     = null;
     _ore               = ore;
     _resourceText.text = "Ore";
     DoUpdateChecks();
     gameObject.SetActive(true);
 }
 public void SetOre(Ore ore)
 {
     this.ore         = ore;
     this.icon.sprite = oresSettings.ores.Find(x => x.oreType == ore).icon;
     oreNameText.text = oresSettings.ores.Find(x => x.oreType == ore).ore;
     Price            = oreStore.GetPrice(ore);
     Quantity         = oreStore.GetQuantity(ore);
 }
Beispiel #25
0
 /// <summary>
 /// Open resource radial dial for an energy crystal, store resource
 /// </summary>
 /// <param name="crystal">Energy crystal selected</param>
 public void OpenEnergyCrystalMenu(EnergyCrystal energyCrystal)
 {
     _energyCrystal     = energyCrystal;
     _ore               = null;
     _resourceText.text = "Energy Crystal";
     DoUpdateChecks();
     gameObject.SetActive(true);
 }
Beispiel #26
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    public void addOre(GameObject ore)
    {
        Ore    oreType  = ore.GetComponent <Ore>();
        string resource = oreType.twoLetterID;
        int    quantity = oreType.quantity;

        addOre(resource, quantity);
    }
 public void SetUp(Ore ore, int fillerIndex)
 {
     _ore             = ore;
     _fillerIndex     = fillerIndex;
     oreName.text     = _ore.name;
     _slider.maxValue = SingleExtractedOresCounter.ores[_ore.index];
     _inputField.text = "0";
 }
Beispiel #28
0
 public void Initialize(Ore ore, int maxAmount)
 {
     _oreToSell             = ore;
     _oreName               = transform.GetChild(0).Find("Name").gameObject.GetComponent <Text>();
     _oreName.text          = ore.Name;
     _maxAmount             = maxAmount;
     _amountSlider          = transform.GetChild(0).Find("Slider").gameObject.GetComponent <Slider>();
     _amountSlider.maxValue = _maxAmount;
 }
Beispiel #29
0
 public void SellAll()
 {
     foreach (OreType type in Submarine.GetComponent <Sub>().Inventory)
     {
         money += Ore.GetValue(type);
     }
     Submarine.GetComponent <Sub>().Inventory.Clear();
     inventoryDisplay.UpdateOreList(Submarine.GetComponent <Sub>().Inventory);
 }
Beispiel #30
0
    // Update is called once per frame
    void GenerateOre()
    {
        Ore iron = new Ore();
        iron.id = 1000;
        iron.name = "Iron Ore";
        iron.type = "Ore";
        iron.buy = 10;
        iron.sell = 3;
        iron.count = 0;
        iron.description = "A large chunk of iron and rock.";
        iron.maxFind = 5;
        iron.minSkill = 0.0f;
        iron.maxSkill = 10.0f;
        iron.oreColor = Color.gray;
        iron.rarity = 10;
        iron.skillUsed = Craftable.SkillUsed.Mining;
        iron.stackable = true;

        Ore copper = new Ore();
        copper.id = 1001;
        copper.name = "Copper Ore";
        copper.type = "Ore";
        copper.buy = 10;
        copper.sell = 3;
        copper.count = 0;
        copper.description = "A large chunk of copper and rock.";
        copper.maxFind = 5;
        copper.minSkill = 9.0f;
        copper.maxSkill = 20.0f;
        copper.oreColor = Color.red;
        copper.rarity = 20;
        copper.skillUsed = Craftable.SkillUsed.Mining;
        copper.stackable = true;

        Ore bronze = new Ore();
        bronze.id = 1002;
        bronze.name = "Bronze Ore";
        bronze.type = "Ore";
        bronze.buy = 10;
        bronze.sell = 3;
        bronze.count = 0;
        bronze.description = "A large chunk of bronze and rock.";
        bronze.maxFind = 5;
        bronze.minSkill = 19.0f;
        bronze.maxSkill = 30.0f;
        bronze.oreColor = Color.yellow;
        bronze.rarity = 40;
        bronze.skillUsed = Craftable.SkillUsed.Mining;
        bronze.stackable = true;

        //Add all ore types to oreList
        oreList.Add(iron);
        oreList.Add(copper);
        oreList.Add(bronze);
        //Call AddToDatabase() to place them all in the main game item database
        AddToDatabase();
    }
        public IActionResult MoonResults()
        {
            Moon moons = new Moon();
            Ore  ore   = new Ore();

            string[] initDelimit = (string[])TempData["Scan"];
            string   currentMoon = "";
            var      tempMoon    = new List <Ore>();

            if (initDelimit == null)
            {
                return(Redirect("Error"));
            }

            //Break moons and their respective ores down into categories
            for (int i = 0; i < initDelimit.Length; i++)
            {
                if (initDelimit[i].Length > 0)
                {
                    if (initDelimit[i].Contains("Moon"))
                    {
                        if (currentMoon.Equals(""))
                        {
                            Console.WriteLine("check");
                            initDelimit[i] = initDelimit[i].TrimEnd();
                            currentMoon    = initDelimit[i];
                            moons.moonInfo.Add(currentMoon, new Ore());
                        }
                        else
                        {
                            currentMoon = initDelimit[i];
                            moons.moonInfo.Add(currentMoon, new Ore());
                        }
                    }
                    else if (Char.IsLetter(initDelimit[i][0]))
                    {
                        moons.moonInfo[currentMoon].oreInfo.Add(initDelimit[i], initDelimit[i + 1]);
                    }
                }
                else
                {
                    return(Redirect("Error"));
                }
            }

            //Debugging
            foreach (KeyValuePair <string, Ore> moon in moons.moonInfo)
            {
                Console.WriteLine(moon.Key + ":");
                foreach (KeyValuePair <string, string> ores in moon.Value.oreInfo)
                {
                    Console.WriteLine(ores.Key + ", " + ores.Value);
                }
            }

            return(View(moons));
        }
Beispiel #32
0
    public void Dig()
    {
        // tile breaking animation
        // particles

        tileType = TileType.Hole;
        ore      = Ore.Ground;
        RefreshTile();
    }
Beispiel #33
0
    void AddToDatabase()
    {
        for(int i = 0; i < oreList.Count; i++)
        {
            Ore tempOre = new Ore();
            tempOre.id = oreList[i].id;
            tempOre.name = oreList[i].name;
            tempOre.type = oreList[i].type;
            tempOre.buy = oreList[i].buy;
            tempOre.sell = oreList[i].sell;
            tempOre.count = oreList[i].count;
            tempOre.description = oreList[i].description;
            tempOre.maxFind = oreList[i].maxFind;
            tempOre.maxSkill = oreList[i].maxSkill;
            tempOre.minSkill = oreList[i].minSkill;
            tempOre.oreColor = oreList[i].oreColor;
            tempOre.rarity = oreList[i].rarity;
            tempOre.skillUsed = oreList[i].skillUsed;
            tempOre.stackable = oreList[i].stackable;

            itemDatabase.database.Add(tempOre);
        }
    }