public override bool BeforeUpdate(GameTime gameTime)
        {
            IsActive = _view.Window.Focused;

            // Update our OpenAL sound buffer pools
            soundControllerInstance.Update();

            return(true);
        }
Beispiel #2
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 public override bool BeforeDraw(GameTime gameTime)
 {
     // Update our OpenAL sound buffer pools
     soundControllerInstance.Update();
     if (IsPlayingVideo)
     {
         return(false);
     }
     return(true);
 }
Beispiel #3
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        public override bool BeforeUpdate(GameTime gameTime)
        {
            if (IsActive != INTERNAL_window.IsActive)
            {
                IsActive = INTERNAL_window.IsActive;
            }

            // Update our OpenAL sound buffer pools
            soundControllerInstance.Update();

            return(true);
        }
 public override bool BeforeUpdate(GameTime gameTime)
 {
     // Update our OpenAL sound buffer pools
     soundControllerInstance.Update();
     return(true);
 }