public override bool BeforeUpdate(GameTime gameTime) { IsActive = _view.Window.Focused; // Update our OpenAL sound buffer pools soundControllerInstance.Update(); return(true); }
public override bool BeforeDraw(GameTime gameTime) { // Update our OpenAL sound buffer pools soundControllerInstance.Update(); if (IsPlayingVideo) { return(false); } return(true); }
public override bool BeforeUpdate(GameTime gameTime) { if (IsActive != INTERNAL_window.IsActive) { IsActive = INTERNAL_window.IsActive; } // Update our OpenAL sound buffer pools soundControllerInstance.Update(); return(true); }
public override bool BeforeUpdate(GameTime gameTime) { // Update our OpenAL sound buffer pools soundControllerInstance.Update(); return(true); }