Beispiel #1
0
        public void OnEnable()
        {
            halfEdgeMesh = Oni.CreateHalfEdgeMesh();

            if (scale == Vector3.zero)
            {
                scale = Vector3.one;
            }

            // Check integrity after serialization, (re?) initialize if there's data missing.
            if (heFaces == null || heVertices == null || heHalfEdges == null)
            {
                initialized = false;
                heFaces     = new List <Oni.Face>();
                heVertices  = new List <Oni.Vertex>();
                heHalfEdges = new List <Oni.HalfEdge>();
            }
            else
            {
                initialized     = true;
                facesHandle     = Oni.PinMemory(heFaces.ToArray());
                verticesHandle  = Oni.PinMemory(heVertices.ToArray());
                halfEdgesHandle = Oni.PinMemory(heHalfEdges.ToArray());
                Oni.SetFaces(halfEdgeMesh, facesHandle.AddrOfPinnedObject(), heFaces.Count);
                Oni.SetVertices(halfEdgeMesh, verticesHandle.AddrOfPinnedObject(), heVertices.Count);
                Oni.SetHalfEdges(halfEdgeMesh, halfEdgesHandle.AddrOfPinnedObject(), heHalfEdges.Count);
                Oni.UnpinMemory(facesHandle);
                Oni.UnpinMemory(halfEdgesHandle);
                Oni.UnpinMemory(verticesHandle);
            }

            GenerateVisualVertexBuffer();
        }
Beispiel #2
0
        public void OnEnable()
        {
            //TODO: when instantiating a mesh, do we really need to duplicate it in the solver also?
            // we could just keep a reference to the same one... checking if it's zero.
            //if (halfEdgeMesh == IntPtr.Zero)
            halfEdgeMesh = Oni.CreateHalfEdgeMesh();

            if (scale == Vector3.zero)
            {
                scale = Vector3.one;
            }

            // Set initial normals and tangents array:
            if (input != null)
            {
                normals  = input.normals;
                tangents = input.tangents;
            }

            // Check integrity after serialization, (re?) initialize if there's data missing.
            if (heFaces == null || heVertices == null || heHalfEdges == null ||
                heOrientations == null || visualMap == null)
            {
                initialized = false;

                heFaces        = new Oni.Face[0];
                heVertices     = new Oni.Vertex[0];
                heHalfEdges    = new Oni.HalfEdge[0];
                heOrientations = new Quaternion[0];
                visualMap      = new int[0];
            }
            else
            {
                initialized = true;

                facesHandle        = Oni.PinMemory(heFaces);
                verticesHandle     = Oni.PinMemory(heVertices);
                halfEdgesHandle    = Oni.PinMemory(heHalfEdges);
                orientationsHandle = Oni.PinMemory(heOrientations);
                normalsHandle      = Oni.PinMemory(normals);
                tangentsHandle     = Oni.PinMemory(tangents);
                visualMapHandle    = Oni.PinMemory(visualMap);

                Oni.SetFaces(halfEdgeMesh, facesHandle.AddrOfPinnedObject(), heFaces.Length);
                Oni.SetVertices(halfEdgeMesh, verticesHandle.AddrOfPinnedObject(), heVertices.Length);
                Oni.SetHalfEdges(halfEdgeMesh, halfEdgesHandle.AddrOfPinnedObject(), heHalfEdges.Length);
                Oni.SetInverseOrientations(halfEdgeMesh, orientationsHandle.AddrOfPinnedObject());
                Oni.SetVisualMap(halfEdgeMesh, visualMapHandle.AddrOfPinnedObject());
                Oni.SetNormals(halfEdgeMesh, normalsHandle.AddrOfPinnedObject());
                Oni.SetTangents(halfEdgeMesh, tangentsHandle.AddrOfPinnedObject());
            }
        }