/// <summary>
 /// (Internal) Constructor.
 /// </summary>
 /// <param name="game">The <see cref="OneBitOfGame"/> this <see cref="=InputManager"/> belongs to</param>
 internal InputManager(OneBitOfGame game)
 {
     Game = game;
 }
Beispiel #2
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 /// <summary>
 /// (Internal) Constructor.
 /// </summary>
 /// <param name="game">The OneBitOfGame this UIEnvironment belongs to</param>
 internal UIEnvironment(OneBitOfGame game)
 {
     Game   = game;
     Cursor = new UICursor();
 }
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="game">Instance of OBoEOpenTKWindow which created this game window.</param>
 internal OpenTKWindow(OneBitOfGame game)
 {
     Game = game;
 }