private static NativeMessageListenerHelper ToMessageListener(IMessageListener listener)
        {
            listener = new OnGameThreadMessageListener(listener);

            var helper = new NativeMessageListenerHelper();

            helper.SetOnMessageReceivedCallback(
                (localClientId, endpointId, data, isReliable) => listener.OnMessageReceived(
                    endpointId, data, isReliable));
            helper.SetOnDisconnectedCallback((localClientId, endpointId) =>
                                             listener.OnRemoteEndpointDisconnected(endpointId));

            return(helper);
        }
Beispiel #2
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        private static NativeMessageListenerHelper ToMessageListener(IMessageListener listener)
        {
            listener = new OnGameThreadMessageListener(listener);
            NativeMessageListenerHelper nativeMessageListenerHelper = new NativeMessageListenerHelper();

            nativeMessageListenerHelper.SetOnMessageReceivedCallback(delegate(long localClientId, string endpointId, byte[] data, bool isReliable)
            {
                listener.OnMessageReceived(endpointId, data, isReliable);
            });
            nativeMessageListenerHelper.SetOnDisconnectedCallback(delegate(long localClientId, string endpointId)
            {
                listener.OnRemoteEndpointDisconnected(endpointId);
            });
            return(nativeMessageListenerHelper);
        }
        private static NativeMessageListenerHelper ToMessageListener(IMessageListener listener)
        {
            listener = new OnGameThreadMessageListener(listener);

            var helper = new NativeMessageListenerHelper();
            helper.SetOnMessageReceivedCallback(
                (localClientId, endpointId, data, isReliable) => listener.OnMessageReceived(
                    endpointId, data, isReliable));
            helper.SetOnDisconnectedCallback((localClientId, endpointId) =>
            listener.OnRemoteEndpointDisconnected(endpointId));

            return helper;
        }