private void onAnalyticsGameOver(OnAnalyticsGameOver evt)
        {
            var status = GAProgressionStatus.Complete;

            if (evt.reason == EventStrings.MATCH_END_LOSE)
            {
                status = GAProgressionStatus.Fail;
            }
            else if (evt.reason == EventStrings.MATCH_END_QUIT)
            {
                status = GAProgressionStatus.Undefined;
            }
            GameAnalytics.NewProgressionEvent(status, evt.level.ToString(), evt.score);
        }
 private void onAnalyticsGameOver(OnAnalyticsGameOver data)
 {
     sendFacebookEvent(data);
 }
 private void onAnalyticsGameOver(OnAnalyticsGameOver evt)
 {
     AnalyticsEvent.GameOver(eventData: ((IAnalyticsEvent)evt).dataAsDictionary);
 }
Beispiel #4
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 private void onAnalyticsGameOver(OnAnalyticsGameOver data)
 {
     sendAppsFlyerEvent(data);
 }
Beispiel #5
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 private void onAnalyticsGameOver(OnAnalyticsGameOver evt)
 {
     showLog("OnAnalyticsGameOver");
 }
Beispiel #6
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 private void onAnalyticsGameOver(OnAnalyticsGameOver data)
 {
     sendEvent(getPlayerEventRequest(data));
 }