void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_goOccupyTowerPassUIPlayer = FindTransform("OccupyTowerPassUIPlayer").gameObject;
        m_goOccupyTowerPassUIPlayer.SetActive(false);
        m_listPlayerInfoPos.Clear();
        for (int i = 1; i <= MAX_PLAYER_COUNT; i++)
        {
            GameObject goPlayerPos = FindTransform(string.Format("OccupyTowerPassUIPlayerPos{0}", i)).gameObject;
            m_listPlayerInfoPos.Add(goPlayerPos);
        }

        AddPlayerInfoList(MAX_PLAYER_COUNT, () =>
            {
                SetPlayerInfoListData(m_listPlayerInfoData);
            });

        m_spOccupyTowerPassUITitle = FindTransform("OccupyTowerPassUITitle").GetComponentsInChildren<UISprite>(true)[0];
        m_lblOccupyTowerPassUICountDown = FindTransform("OccupyTowerPassUICountDown").GetComponentsInChildren<UILabel>(true)[0];
        m_goOccupyTowerPassUIResult = FindTransform("OccupyTowerPassUIResult").gameObject;
        m_lblOccupyTowerPassUIResultText = FindTransform("OccupyTowerPassUIResultText").GetComponentsInChildren<UILabel>(true)[0];
        m_goOccupyTowerPassUIReward = FindTransform("OccupyTowerPassUIReward").gameObject;
        m_lblOccupyTowerPassUIRewardText = FindTransform("OccupyTowerPassUIRewardText").GetComponentsInChildren<UILabel>(true)[0];

        m_lblOccupyTowerPassUIPlayerTitleRank = FindTransform("OccupyTowerPassUIPlayerTitleRank").GetComponentsInChildren<UILabel>(true)[0];
        m_lblOccupyTowerPassUIPlayerTitleAddition = FindTransform("OccupyTowerPassUIPlayerTitleAddition").GetComponentsInChildren<UILabel>(true)[0];

        Initialize();
    }
Beispiel #2
0
    void Awake()
    {
        m_instance    = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_goOccupyTowerPassUIPlayer = FindTransform("OccupyTowerPassUIPlayer").gameObject;
        m_goOccupyTowerPassUIPlayer.SetActive(false);
        m_listPlayerInfoPos.Clear();
        for (int i = 1; i <= MAX_PLAYER_COUNT; i++)
        {
            GameObject goPlayerPos = FindTransform(string.Format("OccupyTowerPassUIPlayerPos{0}", i)).gameObject;
            m_listPlayerInfoPos.Add(goPlayerPos);
        }

        AddPlayerInfoList(MAX_PLAYER_COUNT, () =>
        {
            SetPlayerInfoListData(m_listPlayerInfoData);
        });

        m_spOccupyTowerPassUITitle       = FindTransform("OccupyTowerPassUITitle").GetComponentsInChildren <UISprite>(true)[0];
        m_lblOccupyTowerPassUICountDown  = FindTransform("OccupyTowerPassUICountDown").GetComponentsInChildren <UILabel>(true)[0];
        m_goOccupyTowerPassUIResult      = FindTransform("OccupyTowerPassUIResult").gameObject;
        m_lblOccupyTowerPassUIResultText = FindTransform("OccupyTowerPassUIResultText").GetComponentsInChildren <UILabel>(true)[0];
        m_goOccupyTowerPassUIReward      = FindTransform("OccupyTowerPassUIReward").gameObject;
        m_lblOccupyTowerPassUIRewardText = FindTransform("OccupyTowerPassUIRewardText").GetComponentsInChildren <UILabel>(true)[0];

        m_lblOccupyTowerPassUIPlayerTitleRank     = FindTransform("OccupyTowerPassUIPlayerTitleRank").GetComponentsInChildren <UILabel>(true)[0];
        m_lblOccupyTowerPassUIPlayerTitleAddition = FindTransform("OccupyTowerPassUIPlayerTitleAddition").GetComponentsInChildren <UILabel>(true)[0];

        Initialize();
    }