public static void HandleObjectSetPosition(ObjectSetPositionMessage message, WorldClient client)
 {
     if (!client.Character.Fighting && !client.Character.Busy)
     {
         client.Character.Inventory.SetItemPosition(message.objectUID, (CharacterInventoryPositionEnum)message.position, message.quantity);
     }
 }
Beispiel #2
0
 public void EquipItem(int uid)
 {
     if (ItemExists(uid) && ItemQuantity(uid) > 0)
     {
         ObjectSetPositionMessage msg = new ObjectSetPositionMessage(uid, (byte)GetPosition(GetItemFromUID(uid).Type), 1);
         Account.SocketManager.Send(msg);
         Account.Log(new ActionTextInformation(GetItemFromUID(uid).Name + " équipé."), 2);
     }
 }
 public static void HandleObjectSetPositionMessage(WorldClient client, ObjectSetPositionMessage message)
 {
     if (System.Enum.IsDefined(typeof(CharacterInventoryPositionEnum), (int)message.position))
     {
         BasePlayerItem basePlayerItem = client.Character.Inventory.TryGetItem((int)message.objectUID);
         if (basePlayerItem != null)
         {
             client.Character.Inventory.MoveItem(basePlayerItem, (CharacterInventoryPositionEnum)message.position);
         }
     }
 }
Beispiel #4
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        public void ObjectSetPositionMessageFrame(WorldClient client, ObjectSetPositionMessage objectSetPositionMessage)
        {
            var character = client.ActiveCharacter;
            var item      = InventoryRepository.Instance.GetItemFromUID(character.Inventory, (int)objectSetPositionMessage.objectUID);

            if (item == null)
            {
                return;
            }

            switch ((CharacterInventoryPositionEnum)objectSetPositionMessage.position)
            {
            case CharacterInventoryPositionEnum.INVENTORY_POSITION_COSTUME:
                if (item.typeId != 199)
                {
                    return;
                }

                InventoryRepository.Instance.MoveItemToPosition(client, (int)objectSetPositionMessage.objectUID, (int)objectSetPositionMessage.position);
                break;

            case CharacterInventoryPositionEnum.ACCESSORY_POSITION_BELT:
                if (item.typeId == 10)
                {
                    InventoryRepository.Instance.MoveItemToPosition(client, (int)objectSetPositionMessage.objectUID, (int)objectSetPositionMessage.position, item.typeId == 177 ? true : false);
                }
                break;

            case CharacterInventoryPositionEnum.ACCESSORY_POSITION_HAT:
                if (item.typeId == 16 || item.typeId == 177)     //chapeau et apparat
                {
                    InventoryRepository.Instance.MoveItemToPosition(client, (int)objectSetPositionMessage.objectUID, (int)objectSetPositionMessage.position, item.typeId == 177 ? true : false);
                }
                break;

            case CharacterInventoryPositionEnum.ACCESSORY_POSITION_CAPE:
                if (item.typeId == 81 || item.typeId == 17)     //cape et sac
                {
                    InventoryRepository.Instance.MoveItemToPosition(client, (int)objectSetPositionMessage.objectUID, (int)objectSetPositionMessage.position);
                }
                break;

            case CharacterInventoryPositionEnum.INVENTORY_POSITION_NOT_EQUIPED:
                InventoryRepository.Instance.UnequipItem(client, client.ActiveCharacter.Inventory, (int)objectSetPositionMessage.objectUID);
                break;
            }

            //update du skin
            this.SendInventoryWeight(client);
        }
Beispiel #5
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        public static void HandleObjectSetPositionMessage(WorldClient client, ObjectSetPositionMessage message)
        {
            if (!Enum.IsDefined(typeof(CharacterInventoryPositionEnum), (int)message.position))
            {
                return;
            }

            var item = client.Character.Inventory.TryGetItem(message.objectUID);

            if (item == null)
            {
                return;
            }

            client.Character.Inventory.MoveItem(item, (CharacterInventoryPositionEnum)message.position);
        }
 public static void HandleObjectSetPosition(ObjectSetPositionMessage message, WorldClient client)
 {
     client.Character.Inventory.MoveItem(message.objectUID, message.position, message.quantity);
 }
Beispiel #7
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 public static void HandleObjectSetPosition(ObjectSetPositionMessage message, WorldClient client)
 {
     client.Character.Inventory.MoveItem(message.objectUID, message.position, message.quantity);
 }