private void OnHitEffect(ParticleEngine particleEngine, Vector2 position, int nrOfParticles, float scale, int timeToLive, Color color1, Color color2, Color color3) { particleEngine.EmitterLocation = new Vector2(position.X, position.Y); for (int i = 0; i < nrOfParticles; i++) { particleEngine.particles.Add(particleEngine.GenerateNewParticle(scale, timeToLive, color1, color2, color3)); } }
public ProjectileManager(ref CreepManager creepManager) { this.creepManager = creepManager; List<Texture2D> hitFrostParticles = new List<Texture2D>(); hitFrostParticles.Add(TextureManager.p_FrostSmall); hitFrostParticles.Add(TextureManager.p_FrostLarge); hitFrostParticleEngine = new ParticleEngine(hitFrostParticles, new Vector2(800, 480)); List<Texture2D> hitCannonParticles = new List<Texture2D>(); hitCannonParticles.Add(TextureManager.p_Fragment1); hitCannonParticles.Add(TextureManager.p_Fragment2); hitCannonParticleEngine = new ParticleEngine(hitCannonParticles, new Vector2(800, 480)); }
public TowerManager(ref CreepManager creepManager, GraphicsDevice graphics) { this.graphics = graphics; backgroundLayer = new RenderTarget2D(graphics, 1600, 920); userInterface = new UserInterface(ref creepManager); this.creepManager = creepManager; projectileManager = new ProjectileManager(ref creepManager); List<Texture2D> smokeOpaque = new List<Texture2D>(); smokeOpaque.Add(TextureManager.p_Smoke1_O); smokeOpaque.Add(TextureManager.p_Smoke2_O); smokeOpaque.Add(TextureManager.p_Smoke3_O); particleEngine = new ParticleEngine(smokeOpaque, new Vector2(800, 480)); }
public ProjectileManager(ref CreepManager creepManager) { this.creepManager = creepManager; List <Texture2D> hitFrostParticles = new List <Texture2D>(); hitFrostParticles.Add(TextureManager.p_FrostSmall); hitFrostParticles.Add(TextureManager.p_FrostLarge); hitFrostParticleEngine = new ParticleEngine(hitFrostParticles, new Vector2(800, 480)); List <Texture2D> hitCannonParticles = new List <Texture2D>(); hitCannonParticles.Add(TextureManager.p_Fragment1); hitCannonParticles.Add(TextureManager.p_Fragment2); hitCannonParticleEngine = new ParticleEngine(hitCannonParticles, new Vector2(800, 480)); }
public TowerManager(ref CreepManager creepManager, GraphicsDevice graphics) { this.graphics = graphics; backgroundLayer = new RenderTarget2D(graphics, 1600, 920); userInterface = new UserInterface(ref creepManager); this.creepManager = creepManager; projectileManager = new ProjectileManager(ref creepManager); List <Texture2D> smokeOpaque = new List <Texture2D>(); smokeOpaque.Add(TextureManager.p_Smoke1_O); smokeOpaque.Add(TextureManager.p_Smoke2_O); smokeOpaque.Add(TextureManager.p_Smoke3_O); particleEngine = new ParticleEngine(smokeOpaque, new Vector2(800, 480)); }
public FrostOrb(Vector2 position, Texture2D texture, Creep targetCreep, int damage) : base(position, texture, targetCreep, damage) { speed = 5.0f; color = Color.White; radius = 128; slowedTimer = 4.0f; slowedModifier = 0.5f; targetPosition = targetCreep.GetPosition(); direction = targetCreep.GetPosition() - position; direction.Normalize(); List<Texture2D> frost = new List<Texture2D>(); frost.Add(TextureManager.p_FrostSmall); frost.Add(TextureManager.p_FrostLarge); particleEngine = new ParticleEngine(frost, new Vector2(800, 480)); }
public FrostOrb(Vector2 position, Texture2D texture, Creep targetCreep, int damage) : base(position, texture, targetCreep, damage) { speed = 5.0f; color = Color.White; radius = 128; slowedTimer = 4.0f; slowedModifier = 0.5f; targetPosition = targetCreep.GetPosition(); direction = targetCreep.GetPosition() - position; direction.Normalize(); List <Texture2D> frost = new List <Texture2D>(); frost.Add(TextureManager.p_FrostSmall); frost.Add(TextureManager.p_FrostLarge); particleEngine = new ParticleEngine(frost, new Vector2(800, 480)); }
private void OnHitEffect(ParticleEngine particleEngine, Vector2 position, int nrOfParticles, float scale, int timeToLive, Color color1, Color color2, Color color3) { particleEngine.EmitterLocation = new Vector2(position.X, position.Y); for (int i = 0; i < nrOfParticles; i++) { particleEngine.particles.Add(particleEngine.GenerateNewParticle(scale, timeToLive, color1, color2, color3)); } }